Posts tagged ‘Dungeon’

The Curious Case of the Tomb Board Game

About a year or so ago, AEG released a game called Tomb. It did not get a lot of fanfare at the time. As a matter of fact, we only sold a few copies of it, so we did not even stock it. This year, at GenCon, we met with some of the AEG folks and learned of an expansion for this game, called Cryptmaster. I even spent a little bit of time playing it. It seems promising – and we will get to that in a minute.

So, the premise of Tomb is fairly straightforward. Each player seeds the different tombs with Tomb cards, so it is mildly random – but some of the players have an inkling of what they can expect. Over a few turns, they recruit a raiding party, and they venture into the tomb for a hack-n-slash. This is supposed to be a get-in-get-out dungeon crawl where your raiding party is essentially monster fodder. The box says you should be able to play up to six people and it says the game length is about one to two hours.

The premise is great and our gaming group was revved up and ready to go. They like this kind of stuff, so it was a good bet to open the evening with this. Well, that was not the case.

This game was “broken” when we played with a full set of players. There were six people playing plus myself. We all wanted to really like this game and we wanted to believe that it was slow and plodding because we were learning the game. The game lasted for FOUR HOURS and it became a grind to get through.

Each player had a full raiding party of 5 characters, so there were tons of decisions on what to do, and each player’s turn lasted as long as 10-15 minutes each, so, that is an hour per round. There was very little of the players going back and “banking” treasure, recruiting more characters, drawing more cards, etc.

What started out as a fun adventure went on to be a boring monster kill session. People got up, got food, chatted with other friends, and Gary even mentioned that he had considered getting a shower. One of the players actually had to leave and go pick someone up and was gone for an hour or so. They came back and missed one turn. The essence of this game was lost somewhere in the process. Quick and dirty is how it is promoted!

So, this gets us back to GenCon and our meeting with AEG.

It seems that they are releasing an “expansion” for this game called Tomb: Cryptmaster. Now, I was hooked at the idea of this game from the demo – before I played Tomb.

I believe in the premise of the game, so I am still positive about Cryptmaster and its ability to fix the holes in the core game. Let me share with you what AEG told us (and I paraphrase):

“There were some issues with the original Tomb rules, so we adjusted them for this expansion. As a matter of fact, we would prefer that people buy the expansion as the core game and use the base game to expand your ability/weapons cards, quantity of characters, and a second stack of Tomb cards (about 40 go out per game and there are 200 in the box, so that’s a lot of cards). “

So, essentially the new Tomb expansion is the patch to Tomb. Which, if it plays well is great. Sadly, they should not have released a game that needed a patch.

Something else that is cool is that the new board has four entrances to the crypt. This is good, because it took people a turn or two to get to the back of the crypt. Now, they can zip out to the Inn and re-enter at the back of the crypt.

I am not going to spend a lot of words here spelling out all the changes to the rules that have been incorporated into this new “expansion”.

What I will say is that Best Dang Games was going to offer Tomb, because it seemed like a cool game. But after our experience with it, we are choosing not to carry this game (ALONE). We may try to play it one more time or two, to see if first impressions are accurate. Once Cryptmaster comes out, we will shoot to get a demo copy of that game with high hopes once again. If Cryptmaster passes the “fun” test, we will sell it as a single option and we will offer Tomb and Cryptmaster as a bundle together, since that is how it seems you should play it.

The rules for Cryptmaster are available for download.

If you own Tomb and had a similar experience, you may want to consider downloading these rules and using them, rather than the rules that came in the original box of Tomb. Here are the rules for Cryptmaster. If you have played this game, please leave comments to let us know if we are off base on this. If you went to GenCon and demoed Cryptmaster, let us know what you thought. We really want to like this game.

September 2, 2009 at 2:03 am 2 comments

Factors of Gaming

Author: J. Alexander (tankexmortis@gmail.com)

Recently I’ve become aware of a sinister subculture of individuals, each one intelligent, tactically-minded, and bent on global domination.

Okay, I’m a liar. They’re not sinister, for one; and they’re not so much after global domination as global acknowledgement. I’m sure they’d take domination if they could get it, though.

I’m speaking of people who, in this modern age of cell phones, internets, and video games so advanced they have entire economies of their own, still play board games. Yes, board games are still being developed, and they’ve been advancing just the same as any other form of entertainment. These boardgamers laugh at such tripe as Monopoly or Risk; those games are ancient in their eyes. Our eyes, I should say, because I’ve fallen into the world of boardgaming as well, and fallen hard.

It started innocently, with a few luck based card games. Soon, I was standing around the local comic shop, browsing their selection of small-print games. I picked one up. Then, another. I discovered the gigantic online community. I discovered the local game groups, and started attending their meetings. I expanded my collection with the help of online stores like Best Dang Games. Then, I expanded it some more. Then, more. I set up my own game group so I could introduce my friends to the games I found myself accumulating. To put it mildly, I was hooked.

So what is it that’s so appealing about board games in a digital age? It’s hard to pin down. There’s the fantasy factor – the same thing that makes Dungeons and Dragons still sell after all these years is part of what makes dungeon-crawling games, like Descent fun. Raiding dungeons for loot and fighting terrifying monsters is escapism at its finest.

There’s also the brain factor. A lot of these games are intellectually stimulating in the extreme. Ask one of the hundreds of people who have dedicated their lives to mastering the ancient Japanese game of Go – there’s a unique joy to exercising and stretching one’s brain in new and exciting ways. Board games offer that in spades.

There’s the social factor. Board games are intrinsically social – sure, you could play against yourself, but you’d always rather have a real opponent. Someone to judge yourself against, someone to congratulate you when you do well, someone to tease you when you do poorly, and someone for you to do the same. For many people, this is the most important factor.

So what is it for me? It’s a mixture of these factors, as I suspect it is for everyone. While everyone enjoys different games for different reasons, we all play, and we all have fun. And that’s the most important factor.

July 21, 2009 at 1:55 am Leave a comment

Descent: Journeys In The Dark – New Video Posted

Hey gamers!

We put together another video for you. This one is about a really big game by Fantasy Flight Games. If you like dungeon crawling and you have not seen Descent, you need to check it out.

Descent is the core game in a system – there are several expansions that go with it. For those of you that might even be curious, this game is in the same “universe” as Runebound, but they are not even close to the same game. Basically, they are similar in the fact that some of the heroes are the same and you will find some of the same monsters. Otherwise…totally different gaming experiences. 

Descent is also modeled after the modular system Fantasy Flight introduced with DOOM: The Board Game. So, if you were interested in that, you will probably like this one.

Like we said, this is a big game. It is so big that Gary mentions that “even though we would love for you to buy all the expansions and the core game at one time, we don’t recommend that approach”.

Hope this helps you identify if this is a game you would like to play.

March 27, 2009 at 4:09 am Leave a comment


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