Posts Tagged rio grande games
Jay Tummelson of Rio Grande Games Offers an Interview
We have been a little slow to edit and post our interviews. We have a few of them in the pipeline. We got a chance to speak with Jay Tummelson, the owner of Rio Grande Games. His game publishing company is responsible for most of the great European Family Strategy Games that make their way over to the US. Rio Grande Games is a consistant winner of the Spiel Des Jahres award (German Game of the Year).
Some of his stand-out games include:
- Carcassonne
- Puerto Rico
- Dominion
- Stone Age
- Race For The Galaxy
- Power Grid
- Lost Cities
- Thurn & Taxis
- Zooloretto
- Galaxy Trucker
That list goes on and on. If you want to learn a few strategy tips and see what makes Jay and Rio Grande tick, give this set of interviews a listen.
In this one, he speaks to us about the popularity of Dominion and how Dominion: Intrigue works with it.
In this portion of the interview, he talks about his take on what Rio Grande Games and Strategy Games are all about and why his company enjoys making them. He also talks about his philosophy on why allowing people to demo his games is important to him.
1 comment November 2, 2009
Chicago Express Video Posted
Our ongoing video reviewer, Cory Duplantis, has delivered yet another video for you. This one is a summary of how to play Chicago Express, the Wabash Cannonball reprint from Rio Grande Games. This is a simulation of running a railroad business in the upper portion of the US. If you are a fan of the train game genre, check it out!
1 comment August 25, 2009
New Race For The Galaxy Card Game Expansion Videos Posted
Cory Duplantis has hooked us up again with some more review and overview videos. We focused on Race For The Galaxy again, but this time, we dove into the two expansions, The Gathering Storm and Rebel Vs. Imperium.
If you are curious about this game, hopefully these will help you get a better feel for them.
Add comment August 7, 2009
New Carcassonne Board Game Video Review
I would like to share a video that was submitted to us as part of the Best Dang Points program.
Cory Duplantis has written several reveiw articles and presented us with this video.
Here is his review of the tile-laying game of Carcassonne. Check it out and feel free to leave any comments you want.
Thanks Cory! Enjoy your copy of Pandemic you earned!
Here is the Carcassonne Video Review on our site.
Add comment February 25, 2009
Rio Grande Games Strategy Board Game Video Posted
We have another video for you. This time, Gary introduces you to the wonderful world of European board games, brought to us by Rio Grande Games.
Some games highlighted in this video include Carcassonne, Puerto Rico, Thurn & Taxis, and Power Grid.
Other games published by Rio Grande, that are not discussed in this video include:
- Race for the Galaxy
- Dominion
- Stone Age
- A Castle for All Seasons
Add comment February 19, 2009
Thurn and Taxis: The Next Step Up From “Ticket to Ride”?
Thurn and Taxis is a game about building a postal-route and it is set in Germany and surrounding lands. The exact time-period is somewhat unclear – looking at the beautiful art work used in the game one imagines this is the eighteenth or nineteenth century. However, the game does come with a colorful sheet that explains the history of the house of Thurn and Taxis. The family originally came from Italy, and the tower (Italian: torre) in their coat of arms became “Thurn,” while the badger (Italian: tasso) became the name Taxis. This reference sheet also explains all the historical buildings depicted on the game board. For example, let’s say you’re looking at the art work of Inssbruck – when you compare the detailed sketch with the reference sheet you’ll find that the church in the picture is St. Jacob’s cathedral. The same is true for all the other 21 cities. Such detail is quite remarkable, and shows the care and research that went into this game. However, you might ask whether there is actually a good game in all of this. It may look nice, but what’s the game like? Let’s find out.
Components
Once we open the box we find a nice sturdy board, a rule book and reference sheet, and underneath we discover a sturdy plastic insert to hold the various cards, chits, and wooden postal houses. This kind of quality is typical of Rio Grande Games, by the way, and it allows for easy organizing and storage. The wooden postal houses (of which there are 20 for each color) are sturdy enough, but the cards are perhaps a bit small.
There are two types of cards: there are 66 city cards (three for each city) and 20 carriage cards (cards that give bonus points and trigger the end of the game).
In addition we get some nice cardboard chits that indicate what points we have scored – they are a bit of a pain to lie out at the start of each game, but this gets easier with repeated play. And lastly, we get some nice player aids and a few (unnecessary) cards that remind us what color we are playing with.
So that’s it – for a relatively low price you get lovely components – the board is really a piece of art – and a nice way to store it all after each game.
The Essential Rules
We will only cover a number of essential rules to give you a rough idea of how the game works. To learn more you’ll have to look elsewhere or buy the game and find out!
So the point, as you may have guessed, is to build a postal system. To do so you need to build a network of postal offices that stretches through the various provinces and countries. On your turn you will take the following actions in the order shown:
1. You must add a city card to your hand – from the 6 displayed on the board (which you can see) or from the top of the deck of cards (which you can not see)
2. You must play a city card from your hand (to a route in front of you that you’re trying to build)
3. You may close and score your current route (now you can build it on the board by putting postal houses in some of the cities your route traverses).
4. At any point during your turn you may use the support of one official (Postal Carrier, Postmaster, Administrator, or Cartwright), who will give you a bonus action to perform.
So let’s look at these rules a bit more closely.
To build a route in front of you, put down a card from your hand. However, after the first city card is down, you now have to add new city cards (which are linked to the first on the board) on either side. The catch is that you can’t close a route until you have at least 3 city cards. This means that since you “must” place a city card during your turn. Yes, you simply may not have the required card. Then you are forced to get rid of the cards you’ve already played and start a new route. What’s even worse (but good in a gaming sense!) is that this can even happen if you have more than 3 cards in your route. If you don’t have another card to add you may be forced to get rid of the whole route. This means that there is always a risk to building long routes, especially if you’re not saving up cards for future turns. Since your hand-size is limited to three cards (at the end of your turn), this game requires very careful hand management!
However, the game has yet another innovative mechanic. When you close a route you have two options:
1. You may place a postal house in one city that the route went through in each province of the route
2. You may place a postal house in every city that the route went through in one province of the route
Does that make sense to you? This is the most confusing part of the game – and it sounds a bit convoluted – so read that again if it didn’t make sense the first time. Once you catch on to this you’ll see that this mechanic makes choosing where to build a very difficult choice.
There are few other factors to keep in mind when you build. If you’re the first one to have a postal house in each city of a province you will score additional points, you can score points for having longer routes, and you can earn postal carriage cards (worth points) for building successively longer routes.
Conclusion
So now you have some idea of what it’s like, but you may still ask whether it’s fun. The answer is certainly “yes.” There are a lot of decisions to be made in this game, particularly since you can earn points in a variety of different ways. This is what sets this game apart other travel games like Ticket to Ride. In fact, if you like those types of games, but you want a step up in terms of strategy and complexity, then this may be what you’re looking for.
Thurn and Taxis plays well with 2-4 players, although with more, players have less control over what cards are available for them to pick up. By the time your turn comes around, the visible cards may have changed significantly. Nevertheless, this game scales well and is a strong family game. It will take a bit to figure out the rules (even though there are only four pages, they can seem counter-intuitive for new gamers), but it’s definitely worth the time.
It’s a sign of success that this game also has a few expansions. So if you find out that it really suits your gaming tastes you may like to try out a new map or get some new options for game-play.
Here is an important tip you may miss in the rules:
In your first turn of the game, you must use the Post Master’s assistance. This means you will pull an extra card into your hand.
Get your copy of Thurn & Taxis.
2 comments January 23, 2009
Dominion Video Part 1 Posted
Well, a bunch of people asked for a video with audio, so we decided to give you what you asked for and see how it goes.
The result is a two-part video on how to play the new card game from Rio Grande Games, Dominion.
This first video shows you the basic parts and pieces and walks through a round or so of how to play.
The second video, which we are editing now, finishes out the game. Look for that video as soon as we get a chance. The holiday season has been good to us and kept us very busy.
Also, if you want further information, here is a review of Dominion.
Add comment December 12, 2008
Race For the Galaxy – Strategy Card Game Review
Author: Seth Brown (http://www.risingpun.com)
Race for the Galaxy is a card game for 2-4 players. The average age range is for 12 year-olds and up. Typically, it takes 30-60 minutes to play a single game
Race for the Galaxy is a card-based game where players attempt to build developments and settle planets by playing cards from their hands. You start with a single small planet card in front of you, and over the course of the game, you add to your empire, with each development or planet granting you additional powers. When a player builds a twelfth card, the game ends, and whoever has the most points wins.
Pieces/Parts
Race For the Galaxy is mostly cards. There are four identical hands worth of role-selection cards, as well as a large deck of planet and development cards with varying costs and powers. There are also a few victory point chips for extra points scored during the game, and some very handy informational mats.
How Does It Play?
Players all choose a role and play it face-down. Roles are revealed simultaneously, and every role that was chosen at least once occurs for all players. The roles are:
1) Drawing more planet/development cards
2) Paying cards to play developments from your hand
3) Paying cards to play planets from your hand
4) Trading goods for cards or victory points
5) Producing goods
In addition, each player who chose a role gets a bonus ability during that role.
What’s Cool?
Race for the Galaxy manages to use cards for almost everything in the game. You draw lots of cards, pick your favorites to build, use the rest as currency, and use cards from the deck as goods. This helps keep the game from getting too complicated, since the cards are pretty much all you need.
In addition, becasue unplayed planet/development cards are used as currency leaves you with a lot of flexibility.
· Do you throw away a hand of 4 good cards to build the 4-cost development in your hand?
· Do you build the cheap planet and try to save up enough cards for the 6-point development?
Every planet and development has its own benefits (usually focused on a specific role), which means that not only are the decisions of which cards to keep or throw away often interesting, but that the game plays differently every time.
What’s Not To Like?
There are two main criticisms leveled at Race for the Galaxy. The first is that some people find the card icons a bit tricky to learn. Non-gamers who haven’t played anything much more complicated than Monopoly may well be confused by the various abilities cards have, and almost certainly won’t understand on the first game through. However, the game comes with informational mats that explain all the icons, so those willing to play a second game will quickly catch on.
The other complaint some people have is that there is not enough interaction in the game. Players who prefer to directly attack each other may be disappointed that there is no attack option here. However, many people find being attacked frustrating, and so for those who enjoy building a varied empire without someone else knocking it down, Race for the Galaxy can be a very enjoyable game.
Overall Thoughts
Race for the Galaxy is a game with lots of replayability. It may take you a game or two to learn the iconography, but once you do, the gameplay is fairly straightforward. There’s a certain joy in slowly building up your array of interesting powers, and the choices you make along the way definitely affect your late-game. If you need a game where you can attack your opponent, Race For the Galaxy isn’t it, but if you’re looking for a fun middle-weight game where you build your own little empire as best you can, Race For the Galaxy is a fine choice.
Also, if you are comfortable with games like Puerto Rico or San Juan, and you like the science-fiction theme, you may want to give this game a look.
Get your own copy of Race For the Galaxy
Add comment December 3, 2008

