Board Game Night – How Competitive Are You?

May 12, 2009

One of the main factors in selecting a board game that is appropriate for the people you’re playing with is gauging your group’s competitiveness. Let’s face it; a mismatch in the competitive department can prove disastrous in a group. No matter how much fun Aggressive Al might be having winning big in Settlers of Catan (or even Monopoly for that matter), if Al mercilessly annihilates Peaceable Pam in the process, feelings can be hurt and the evening can be ruined for everyone. (This can be a particularly difficult problem if Al happens to be married to Pam!)

So, what are some practical ideas for choosing games that will be appropriate for a group with an unknown or mixed level of competitiveness? Well, if you’re the game night organizer, you can do much to ease your group into fun games without starting off with a proverbial “knife fight.” Here’s a guide to some games, based on their Competitive Factor.

Take it Easy

With a group of strangers or one of unknown competitiveness, the safest approach is to start off with a game in which it really doesn’t matter who wins, in other words, so-called Party Games that derive their fun from the playing itself. Party Games are generally filled with laughter, and are great ice breakers. Games to consider in this category include Apples to Apples, a classic game of matching descriptions with persons, places or things or Fluxx, where the rules are always changing.

Moving Up

If your group survives the first category with belly laughs instead of angry invectives, you’re probably safe to venture into some games with more strategy, but minimal direct confrontation. Many of these games fall into the “Lighter Eurogame” category. Carcassonne and its many expansions fit this category well, and are relatively easy to explain to new gamers. In Alhambra, you’ll feel more like you’re building your own fortress instead of attacking your opponents, and San Juan and Zooloretto are great alternatives that aren’t directly confrontational, but will still scratch that competitive itch.

Bring it On

For many groups, the lighter Eurogames will hit the sweet spot, for they offer more in the way of strategy than the pure laughter of party games, but won’t likely degenerate into cutthroat competition. However, if your group desires more direct confrontation, many of the heavier Eurogames provide it. The Settlers of Catan is on the lighter side of these more competitive games, but some real nastiness can be done with the Robber option and road blocking, so be careful if you have a “Peaceable Pam” in your group. For those who want more complexity, with opportunities for confrontation, it’s hard to beat Puerto Rico and Power Grid, but none of these should be a first choice with an unknown group of gamers.

Can’t We All Just Get Along?

Finally, you might want to try a game that is intentionally the opposite of a competitive game, one of the so-called Cooperative Games. In Cooperative Games, the players don’t compete against one another, but against the game itself. Either everyone wins or everyone loses. This might be an excellent choice for a group that likes a cerebral challenge, but is essentially noncompetitive, or a group that has had a bad competitive experience and needs a serious change of pace. Arkham Horror, and Battlestar Galactica can rightly be called semi-cooperative in nature (you may have a secret traitor in your midst!), while Pandemic is a purely cooperative masterpiece.

In truth, most of us probably have a bit of a competitive streak and board games can be an enjoyable way to express it. But if you take care to match your choice of games with your group’s personality, you’re much more likely to get ‘em coming back for more instead of indelibly etching a bad experience in their memories.

Entry Filed under: Board Game Articles. Tags: , , , , , .

1 Comment Add your own

  • 1. Chris Norwood  |  May 19, 2009 at 6:40 pm

    Good thoughts!

    I had enough of a response to post it on my own blog, where I suggest another level of competitiveness beyond your “Bring it On” level, as well as discuss the Social Contract among boardgamers.

    Reply

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